Showing posts with label major. Show all posts
Showing posts with label major. Show all posts
Monday, 14 May 2018
Saturday, 12 May 2018
Saturday, 31 March 2018
Major - Updated Pose Shots
I am still having trouble creating the 2d bushes within maya. They keep rendering without the transparent background but I am unaware why as the method I am using should be correct. I will try to resolve this during the week. I have updated the floor plane and the lighting to give a cleaner look to the scene. I still wish to place the stand in trees by dynamics, which will allow them to be scattered randomly across the plane at a random size and rotation. I still need a bit of help with this but again, will get this resolved during the week.
Wednesday, 28 March 2018
@Phil - Pose Shot Updated
I have changed the lighting and the shadows within shot number 2 from the ones uploaded earlier. I am currently working on adding bushes and leaves. I have a few bushes designed but am struggling to get these to work when rending in maya, as the method I am using is what worked for the 2d mouths, so I am unsure as to why the transparent background is not working. I will try to resolve this tomorrow in uni. For the leaves I am yet to draw them out but I was thinking of simply using swirls to fit into the theme of the bushes and trees, please let me know your opinion on this. Overall I feel as if the lighting for the pose shot below is better than the previous. If you have any suggestions please let me know.
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| Bush design 1 |
| Bush design 2 |
| Bush design 3 |
Major - Promo Shots
I have created and rendered two different pose shots to show the scale of the two characters and the outside environment. When actually creating the animation I will use stand in's for the trees to create a jungle. I also plan on using matte paintings to wrap around the scene to fully immerse the viewer into the environment.
Tuesday, 27 March 2018
Major - Initial Render
Before attempting to animate my first scene I placed my character within the environment and posed him in a shot that will take place in the animation. I am very happy with how the characters fit into the environment and am excited to start to animate my first scene.
Updated - Major - House Textured Renders
I have now textured the inside of the house using mostly painted textures with a combination of normal maps and bump maps. The aim of the setting is in the afternoon and I feel as if the lighting used fits this. I had to render the scene a few times to ensure I had the correct render settings to eliminate any noise from shadows and to attempt to speed up render time. The render settings I favoured most was the ones used for renders 3 and 6, although taking slightly longer it eliminates the noise which is present in the other renders.
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| Render 1 |
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| Render 2 |
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| Render 3 |
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| Render 4 |
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| Render 5 |
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| Render 6 |
| Internal Lights |
| Internal Lights |
Friday, 16 March 2018
Major - Tree Renders
I have designed and modeled 5 trees that will be placed around the scene randomly, using stand in's to shorten render time, but these will be used to create the jungle. The jungle is within Juniors imagination so for the trees I have focused on bright simple colours that children would see all the time from their every day activities such as colouring in books and from children's television.
Labels:
environment,
major,
modelling,
set design,
texturing,
year 3
Major - House interior first renders
I have modelled and UV'ed the interior of the house which is the setting for the first scene. I need to work on the lighting to bring a homely feel to the house, but overall I am happy with the overall appearance of the house.
Thursday, 15 March 2018
Major - Final renders and turnaround for Garbage-o-saur character
Wednesday, 14 March 2018
Major - Updated final turnaround of Junior Character
Wednesday, 21 February 2018
Major - Garbage-o-saur Character UV'ed
I have now uv'ed my character, creating suitable uv maps to allow texturing of the character. I will now go on to completing my shot list to a full extent before rigging my character to find aspects in which I can get away with not including within the rig to save production time.
Sunday, 18 February 2018
Major - Garbage-o-saur Character Finished Model
I have finished the modelling for my Garbage-o-saur character. The next steps will be to UV the character before moving onto creating a suitable rig.
Tuesday, 29 August 2017
Year 3 - Initial Ideas
For my first idea I have been thinking about creating an animation short of 'play time' with a younger child. I got this idea from watching my little cousin running around and playing with objects that aren't intended to play with. What I like about this was trying to see these objects through the child's perspective and this is what I would like to do with the animation. I would like to have shots showing the child in their own world, for example when climbing up the stairs from their perspective they're climbing up the side of a mountain. I would try to think of several different situations in which a child plays in their own world and cut back from the perspective of what is really happening, and what is happening in the child's mind. I feel as if I could work in different aspects of comedy throughout this animation as there can be so many different possibilities of situations from both real life examples and just using my imagination like a child would.
The other idea that I am fond of is creating an animation about a group of animals going to university, but this animation would be solely based around the student house. I would have 4 main character, all different types of animals that can be used to fit into stereotypes, or be used in opposite for comedic effect. For example having a pig character that has OCD and needs to keep everything clean. Having a hyper tortoise, or having a skunk that smells for not so obvious reasons. For the house I was thinking of having different rooms as different habitats to meet the animals needs that live in that room, such as the different towns in "Zootopia". I feel as if this could work really well using different style techniques to create a house that will fit the animals needs. The main aim of this will be comedy, having the characters also fitting common student stereotypes hopefully making it relatable to students.
For the style of this animation I would like to use a combination of different styles for the different perspectives throughout.
| Example 1 - The Boss Baby |
The other idea that I am fond of is creating an animation about a group of animals going to university, but this animation would be solely based around the student house. I would have 4 main character, all different types of animals that can be used to fit into stereotypes, or be used in opposite for comedic effect. For example having a pig character that has OCD and needs to keep everything clean. Having a hyper tortoise, or having a skunk that smells for not so obvious reasons. For the house I was thinking of having different rooms as different habitats to meet the animals needs that live in that room, such as the different towns in "Zootopia". I feel as if this could work really well using different style techniques to create a house that will fit the animals needs. The main aim of this will be comedy, having the characters also fitting common student stereotypes hopefully making it relatable to students.
For the character design I was thinking of keeping the animals fairly simple so I have more time to create the world that will be within the house.
| Character design reference |
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