Showing posts with label UV. Show all posts
Showing posts with label UV. Show all posts
Friday, 16 March 2018
Major - House interior first renders
I have modelled and UV'ed the interior of the house which is the setting for the first scene. I need to work on the lighting to bring a homely feel to the house, but overall I am happy with the overall appearance of the house.
Wednesday, 21 February 2018
Major - Garbage-o-saur Character UV'ed
I have now uv'ed my character, creating suitable uv maps to allow texturing of the character. I will now go on to completing my shot list to a full extent before rigging my character to find aspects in which I can get away with not including within the rig to save production time.
Thursday, 21 December 2017
Minor Project - Junior Character Full UV and UV Map
I have finished UV'ing the character to allow easy texturing. I will now move onto creating a skeleton for the character. I am going to use a ribbon spine when creating the rig as this will allow cartoon-ish movements that may be necessary during the animation.
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| Head UV Map |
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| Hair UV Map |
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| Eyes UV Map |
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| Body UV Map |
Wednesday, 3 May 2017
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