Showing posts with label character modelling. Show all posts
Showing posts with label character modelling. Show all posts

Sunday, 18 February 2018

Major - Garbage-o-saur Character Finished Model

I have finished the modelling for my Garbage-o-saur character. The next steps will be to UV the character before moving onto creating a suitable rig.



Wednesday, 20 December 2017

Minor Project- Main Character Modelling Near Finished

I have currently almost finished modelling my first character, Junior, for the animation. I will now go on to UV the character before rigging, skinning, adding controls and finally adding a texture. My aim for finish the character by the end of the week is looking as if it will be reached which I am very happy with.






Tuesday, 12 December 2017

Minor Project - Character Head Modelling

I still need to create the final eyes for the character and do one last clean up of the head and hair to smooth it out and make sure everything is in the right place. But besides that I am very happy with how the character has translated to 3d. I feel as if the character has appeal to him and fits the role of Junior. I feel the style of the character will work very well for my animation. After the clean up and creating the eyes I will then go on to create the body, then move to next step of the process.




Thursday, 7 December 2017

Minor Project - Character Modelling Progress

So for with the progress of modelling of my character I have managed to model the main shape of the characters head. I have made some slight changes to the character while modelling, such as initially I was planning on having 2d eyes and mouth. But I found it is easier for me to model eyes and create an eye rig, then it would be to draw all the different sets of eyes. I am still planning on keeping the character with a 2d mouth as creating a full facial rig can be very time consuming. Currently the character is bald as I am trying to work out the best way to create the characters hair. I am planning on using a similar method to how we made the skull cap with the Jet Pack Jones model, but I am going to do some research to find the most time efficient way to model this part of the character.