Showing posts with label Adaptation B. Show all posts
Showing posts with label Adaptation B. Show all posts

Thursday, 11 May 2017

Adaptation B - Art Of : A Skit Show

Adaptation B - Reflective Statement

Overall I feel as if from the mid point of this project I worked very well. My main draw back was the first half was wasted on being over optimistic of what I could achieve in the time that we had. I wanted to create a full animation but unaware of all the little time consuming tasks I would have to do, i was being very naive. But from the interim crit and being told that this idea would not work to full completion I have found what I have managed to achieve within the time from that presentation to the hand in, is something I am proud of. I still feel as if there are aspects of my character that I could have improved on such as giving the character a facial rig. Another aspect in which I feel as if I let myself down a bit in is that I was rarely around university doing work. Although I was at home doing work this meant that I was unable to ask for help when needed, which then left me having to spend time trying to fix a problem, that would have been fixed fairly quickly if I had someone to ask for help. From the time that I started to model my character to finish date I feel as if I managed my time well, knowing how much effort I would have to put in to get the character finished to the extent that it is. I feel as if I learnt a lot this project as well and that it has prepared me well for third year as I now how some sort of idea of how much effort and time it will take to create a professional standard character for an animation.

Adaptation B - Crit Presentation

Monday, 8 May 2017

Adaptation B - Character Texture Experiment







Adaptation B - Character Body Skinned and Rigged

I still have a few minor issues I have to work on to get the skinning perfect but I am now ready to move on facial rigging the character and texturing him to give him his finishing touches.





Thursday, 13 April 2017

Adaptation B - Storyboard developed




Adaptation B - Character Final Designs

Overall I am happy with my character. He has likeability to the viewers as he appears friendly and welcoming. I feel as if the front and side view resemble the same character well. I will now take these designs into Maya and start modelling my character in 3d.

Adaptation B - Character Side View Clean Up


Adaptation B - Character Side View

When working on a side view for my character I tried a few different styles to try and make it look as similar to the front view as possible. From these attempts I feel as if fig 1 has the most likeness to the character front view. My next step will be to draw this side view digitally and clean it up to be able to take the front and side view into Maya to start modelling.
fig 1

fig 2

fig 3

Tuesday, 11 April 2017

Adaptation B - Character Colour Tests

1                                                                            2


3                                                                               4
5                                                                        6
From doing these colour tests I have come to the conclusion that the frog needs to be a lighter shade for it to be more appealing. I feel as if the colours in images 1, 4 and 6 are the strongest of what I have tested.

Adaptation B - Character Clean Up

I am currently working on more cleaned up drawings of my frog character. I will try a few more colour compositions too to try and find the best fit. I feel as it this drawing will work well as a front orthograph for modelling in 3d as well.

@Alan - Adaptation B - Frog Designs continued and finalised

 After looking through different designs of frog characters and looking back through my sketches I decided to try to design the frog slightly differently (fig 1). I found that these didn't quite fit the character design I want to go for but it allowed me to develop further to get to what I like to think are my final designs in figures 4, 5, 6 and 7. I have received positive feedback from these designs from people i have asked that are within the target audience. I plan on taking these designs further digitally, creating pieces of concept art as well as orthographs so I am able to take the character into maya to start to model him.
fig 1
fig 2
fig 3
fig 4
fig 5
fig 6
fig 7



Thursday, 6 April 2017

Adaptation B - Character Designs and Development

I am currently still working to develop my frog character to a professional standard before taking it into Maya to model in 3d. From looking at the progression of the sketches that I have I can notice a great improvement in the development and design of the character. I feel as if I am slowly getting the character to look more and more appealing the the viewer as well as getting the right mixture of cartoon frog while still including realistic elements. Any feed back on designs would be very appreciated.
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