Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Tuesday, 27 March 2018

Updated - Major - House Textured Renders


I have now textured the inside of the house using mostly painted textures with a combination of normal maps and bump maps. The aim of the setting is in the afternoon and I feel as if the lighting used fits this. I had to render the scene a few times to ensure I had the correct render settings to eliminate any noise from shadows and to attempt to speed up render time. The render settings I favoured most was the ones used for renders 3 and 6, although taking slightly longer it eliminates the noise which is present in the other renders.
Render 1

Render 2

Render 3

Render 4

Render 5
Render 6

Internal Lights


Internal Lights

Friday, 16 March 2018

Major - Tree Renders

I have designed and modeled 5 trees that will be placed around the scene randomly, using stand in's to shorten render time, but these will be used to create the jungle. The jungle is within Juniors imagination so for the trees I have focused on bright simple colours that children would see all the time from their every day activities such as colouring in books and from children's television.






Saturday, 6 January 2018

Minor Project - Character Texturing

I have been having some issues with the texturing of the character as when trying to create normal maps my laptop crashes. Also I have forgotten where to plug in the ambient occlusion node into the character texture, as well as how to create a rim light shader using aiStandardSurface. I will be coming into uni to ask Alan how to do these to get my character looking as he should when fully rendered.
I have created the base texture maps for both of the costumes my character will be wearing and applied these to the model.