For the style of this animation I would like to use a combination of different styles for the different perspectives throughout.
Example 1 - The Boss Baby |
The other idea that I am fond of is creating an animation about a group of animals going to university, but this animation would be solely based around the student house. I would have 4 main character, all different types of animals that can be used to fit into stereotypes, or be used in opposite for comedic effect. For example having a pig character that has OCD and needs to keep everything clean. Having a hyper tortoise, or having a skunk that smells for not so obvious reasons. For the house I was thinking of having different rooms as different habitats to meet the animals needs that live in that room, such as the different towns in "Zootopia". I feel as if this could work really well using different style techniques to create a house that will fit the animals needs. The main aim of this will be comedy, having the characters also fitting common student stereotypes hopefully making it relatable to students.
For the character design I was thinking of keeping the animals fairly simple so I have more time to create the world that will be within the house.
Character design reference |
Afternoon Ian :)
ReplyDeleteThe really important thing here is to reflect on your own personal strengths and also think about which skillset you're hoping to take forward primarily in terms of showreel and employment. For example, if it's 'animation' in its purest form - i.e. you're seeking to create a project proposal that facilitates as much time spend on animation as possible - then this should be in your thinking from the outset. Of the two ideas here - the prospect of you giving time and energy to telling the story of a little child (a story that could require very stylised sets for example) who is exploiting his imagination appealingly in a number of scenarios makes sense, because it limits the focus in one sense (one character) and ups the ambition of the project in another (really good animation deriving from a really good rig in a really good bit of character modelling from a really good character design).
As is the case with all year there projects, we like to there to be a bit more 'to it' than just an exercise in animation or character design or whatever, so the student has an awareness of the wider context for their project which perhaps puts it into a slightly different mode - an example of this idea is this: Little Things, a film by a former student - this raises awareness of the importance of bee conservation to the survival of the planet - and does it in a nice simple way:
https://youtu.be/PusEb4fwqfw
I say all this as there's something in your idea about showing us the power of a child's imagination that makes me feel as if the animation might have more of a message than just 'kids do the funniest things'. There's a feeling here that you could maybe hang this idea on the hook of child's charity or a charity that is concerned with protecting/teaching/fostering children - something along the lines of bringing out the fullest potential of a child's imagination. Anyway - just a passing thought - but if I'm being super-honest, the idea of tackling a four animal character project that includes a digital set etc starts to make me think that you'd spend so much time developing and making, that you'd never really get around to the animating bit - hence my opening comment about you really thinking about what you want out of this project in terms of your 'industry first impression'. Let me know what you think!
Hi Phil,
DeleteThanks for the feedback! I will continue to try and think of a deeper meaning and a point of the animation, a subject that I feel confident about and will want to create a piece on. I was wondering if you would be around uni next week to possibly come in and discuss ideas further?
Thank you