Saturday, 6 January 2018

Minor Project - Character Texturing

I have been having some issues with the texturing of the character as when trying to create normal maps my laptop crashes. Also I have forgotten where to plug in the ambient occlusion node into the character texture, as well as how to create a rim light shader using aiStandardSurface. I will be coming into uni to ask Alan how to do these to get my character looking as he should when fully rendered.
I have created the base texture maps for both of the costumes my character will be wearing and applied these to the model.










Thursday, 4 January 2018

Minor - Blink Rig for Junior Character

After creating the controls for the character I have gone on to add colours and restrictions to these controls. I have also added a simple head rig with an eye follow rig. I used blend shapes to create a blink rig as well, to allow the character more eye movement. When creating the blink rig I realised I had too little geometry in the eyes. So I un-skinned the original head, saving the skin weights, and then added the geometry to allow the correct movement for a blink. I will now go on to texture the character and then finally create the 2d mouth rig before rendering some turn-arounds of the character.




Wednesday, 3 January 2018

Minor - Character Rig Body Controls Set Up

I have created the controls for the body of my character to allow me to easily move him around. Originally I was planning on using an IK/FK switch with the arms but whenever I created it on the right arm this would cause the hand to flip 90 degrees. I repeated the process several times and looked over my joints and rig set up but could not find the reasoning for the flip. So I decided to go with the standard arm controls that I have used previously. Also as I was working on the spine bend I noticed my ribbon spine had broke again. I had to create a new ribbon spine as I was again unaware as to why the original one broke, making it difficult to fix. But this caused issues with skinning due to new spine, Maya did not recognise the joints when it keeps the history for unbinding, so would not let me bind to the skin with this history. But after a bit of research and looking into the different skinning tools, I found the export skin weights tool worked for what I needed. It managed to keep the skin weights for the rest of the body, meaning I only had to re skin the three joints in the spine, rather than the whole character. I will now go on to create a rig for the head to allow that to move, an eye look rig with blink functionality, before going on to texture the character and adding the 2d facial rig.





Saturday, 30 December 2017

Minor Project - Character Skinned and weights blended

I have skinned the Junior character to the rig. I have also blended the weights to allow the correct look for the movements of the joints. I will now go to add controls to the character before texturing him and creating a 2d mouth rig. While skinning the character I encountered several problems, such as the ribbon spine breaking and realising I did not have enough edges in the stomach to allow the movement I wanted. Due to this I had to go through the skinning process several times but this has allowed me to skin the character slightly better each time then the last, as I would see where it did and did not work correctly, then be able to fix it when updating the weights.






Friday, 29 December 2017

Minor Project - Character Rig

I have created a rig for my Junior using a ribbon spine. For the forearms and shins I have also added an extra joint to allow falloff when rotating the wrist or ankle joint. Once skinned I will use a IK/FK switch for the characters arms and a no flip pole vector for the knee. I have already been experimenting these before skinning the rig just to confirm they will work for my rig and character.
Character Rig

Character Rig

Character Rig

IK Arm Controls

IK FK Switch

FK Arm Controls

Thursday, 21 December 2017

Minor Project - Junior Character Full UV and UV Map

I have finished UV'ing the character to allow easy texturing. I will now move onto creating a skeleton for the character. I am going to use a ribbon spine when creating the rig as this will allow cartoon-ish movements that may be necessary during the animation.



Head UV Map

Hair UV Map

Eyes UV Map

Body UV Map

Minor Project - Junior Character Finished Modelling

After a slight bit of clean up and adding extra edge loops around the joint areas and also creating detailing for the sleeve ends of his jumper. I now feel as if my character is ready to be taken to the next step.