Saturday, 30 December 2017
Minor Project - Character Skinned and weights blended
I have skinned the Junior character to the rig. I have also blended the weights to allow the correct look for the movements of the joints. I will now go to add controls to the character before texturing him and creating a 2d mouth rig. While skinning the character I encountered several problems, such as the ribbon spine breaking and realising I did not have enough edges in the stomach to allow the movement I wanted. Due to this I had to go through the skinning process several times but this has allowed me to skin the character slightly better each time then the last, as I would see where it did and did not work correctly, then be able to fix it when updating the weights.
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