Wednesday, 25 October 2017
Thursday, 19 October 2017
Minor Project - Colour Swatch Test
I have been putting together different colour swatches that I feel will be useful when designing different parts of my animation. I have broken the colour swatches down into the categories in which I think they would work best.
Sky
Sky 1 |
Sky 2 |
Sky 3 |
Sky 4 |
Sky 5 |
Sky 6 |
Sky 7 |
Where the majority of the animation takes place in the imagination of the main character, I feel as if using a non realistic sky colour would be the most effective. I feel as if it will make it clear to the audience that we will be within the characters imagination. The swatches I feel would be the most effective would be either swatches 3 or 7. Another possibility that I would need to test would be the sky changing colour depending on the mood of the scene or the character. I feel as if transferring from one extreme of one swatch to another depending on the mood will help draw in the audience and allow them to feel the mood that is being portrayed.
Plants / Trees
1 |
2 |
3 |
4 |
5 |
6 |
For the plants and the trees I feel as if it is very important to have these as bright and vibrant colours. I feel as if using a green for standard shrubbery would be most effective as it will very apparent to what is it, rather then having it a blue or an orange. But for the flowers within the shrubbery and the tops of the trees I will use the bright and different colours to again create the world that is within the characters imagination.
Garbage-o-saur
1 |
2 |
3 |
4 |
5 |
6 |
For the Garabage-o-saur the majority of the time you will just get glimpses of him to build tension, being shadows or small pans from the camera. So for these parts I feel as if a darker green would be more effective to build a sense of fear towards the creature. When the main character feed the dinosaur and its no longer threatening he will come out from that shadows and I feel as if him being a lighter shade of green will help portray that the animal isn't as bad as once thought and is not the scary creature the main character thought it was.
Wednesday, 18 October 2017
Friday, 13 October 2017
Thursday, 12 October 2017
Wednesday, 11 October 2017
Minor Project - Idea Outline and Stylisation
For my minor project I will be completing pre production for an animation about a young boy who is set a list of chores. He has had enough of doing chores so he uses his imagination to turn these boring jobs into something enjoyable for him.
I am currently writing a poem to be the voice over of the animation, almost in a Dr Seuss style. I have been discussing this with Phil and will be developing it more over the next few weeks. The aim of the poem is to supply a narrative for the animation. It will take us into the main characters imagination and allow us to see the world from their perspective. I feel as if it will help create impact throughout the animation and also appeal towards children, which will be the target audience, as it is something more memorable then simple dialog within the animation.
The main point of the animation is to look into perspective. How a child's mind and imagination allows them to enter a completely different world from their perspective. I find this a very interesting topic as it allows endless possibilities and has very few limits when coming to the creativity I can put into the environments and the narrative. I feel as if the use of the imagination will make the style of the animation very a creative way.
For the style of the animation I am hoping to use simple 3D objects for foreground scenery and will use 2D matte paintings for the background environments. I feel as if this will help create depth within the scene easily but still allow me to create these environments, that take place in the character imagination, in fairly simple, less time consuming method. For the main character I have been working on sketches of him but will develop this more and when I feel it is complete, take it into maya to be built in 3D. I plan on giving the main character a full body and facial rig. I am still trying to decide if that character should change clothes within these different environments. I feel as if this is a very important issue as it would be a lot more time consuming, but will help us be more emerged in what the main character is imagining.
I am currently writing a poem to be the voice over of the animation, almost in a Dr Seuss style. I have been discussing this with Phil and will be developing it more over the next few weeks. The aim of the poem is to supply a narrative for the animation. It will take us into the main characters imagination and allow us to see the world from their perspective. I feel as if it will help create impact throughout the animation and also appeal towards children, which will be the target audience, as it is something more memorable then simple dialog within the animation.
The main point of the animation is to look into perspective. How a child's mind and imagination allows them to enter a completely different world from their perspective. I find this a very interesting topic as it allows endless possibilities and has very few limits when coming to the creativity I can put into the environments and the narrative. I feel as if the use of the imagination will make the style of the animation very a creative way.
For the style of the animation I am hoping to use simple 3D objects for foreground scenery and will use 2D matte paintings for the background environments. I feel as if this will help create depth within the scene easily but still allow me to create these environments, that take place in the character imagination, in fairly simple, less time consuming method. For the main character I have been working on sketches of him but will develop this more and when I feel it is complete, take it into maya to be built in 3D. I plan on giving the main character a full body and facial rig. I am still trying to decide if that character should change clothes within these different environments. I feel as if this is a very important issue as it would be a lot more time consuming, but will help us be more emerged in what the main character is imagining.
Environment Visual Reference |
Character Visual Reference |
Wednesday, 4 October 2017
Maya - Arnold Shaders
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