I have started to model my characters for my final animation. To do this I created one half of the character and then mirrored it. This worked well for symmetrical modeling but unfortunately it is also mirroring the UV map, something which I need to try and solve. Also where I have made the arms extruding from the main body this has caused the texture to be stretched a long the arms which I need to try and find a solution for. The texturing for this model is very important as I am keeping the actual model itself simple then using textures for the mouth and clothes which will hopefully give the animation a more cartoony feel which is what I am aiming for.