Monday, 14 May 2018
Saturday, 12 May 2018
Saturday, 31 March 2018
I am still having trouble creating the 2d bushes within maya. They keep rendering without the transparent background but I am unaware why as the method I am using should be correct. I will try to resolve this during the week. I have updated the floor plane and the lighting to give a cleaner look to the scene. I still wish to place the stand in trees by dynamics, which will allow them to be scattered randomly across the plane at a random size and rotation. I still need a bit of help with this but again, will get this resolved during the week.
Wednesday, 28 March 2018
I have changed the lighting and the shadows within shot number 2 from the ones uploaded earlier. I am currently working on adding bushes and leaves. I have a few bushes designed but am struggling to get these to work when rending in maya, as the method I am using is what worked for the 2d mouths, so I am unsure as to why the transparent background is not working. I will try to resolve this tomorrow in uni. For the leaves I am yet to draw them out but I was thinking of simply using swirls to fit into the theme of the bushes and trees, please let me know your opinion on this. Overall I feel as if the lighting for the pose shot below is better than the previous. If you have any suggestions please let me know.
|Bush design 1|
|Bush design 2|
|Bush design 3|
I have created and rendered two different pose shots to show the scale of the two characters and the outside environment. When actually creating the animation I will use stand in's for the trees to create a jungle. I also plan on using matte paintings to wrap around the scene to fully immerse the viewer into the environment.
Tuesday, 27 March 2018
Before attempting to animate my first scene I placed my character within the environment and posed him in a shot that will take place in the animation. I am very happy with how the characters fit into the environment and am excited to start to animate my first scene.
I have now textured the inside of the house using mostly painted textures with a combination of normal maps and bump maps. The aim of the setting is in the afternoon and I feel as if the lighting used fits this. I had to render the scene a few times to ensure I had the correct render settings to eliminate any noise from shadows and to attempt to speed up render time. The render settings I favoured most was the ones used for renders 3 and 6, although taking slightly longer it eliminates the noise which is present in the other renders.